We live in a small town in Texas. We’ve got lots of shops nearby, but a lot of them are within walking distance of each other. It’s pretty easy to get to the shops from our house. The problem is that we don’t get to go in and see everything we want to see.
So today my wife and I went to the home depot.
In this case the home depot is a store, a department store, or a large chain shopping mall. The home depot here in Brownwood is like Walmart in the US. I think it is like a lot of the large retailers in the US. They have the same basic layout, same products, same look. Many home depot stores have a variety of stores open all the time and don’t actually move all their merchandise.
This is a good thing. You can get everything you want at the home depot (or at least at a place that is close to it). In the beginning of the game, you can go into the nearest store and do pretty much what you want with the same products. But as time goes by, the store becomes less of an option. You would just need to find a store near you, buy what you want, and then check out.
The game has you walking around from store to store trying to find a home for the things you want, but it never seems to work. I have been in many places that have no home depot. It feels like they just randomly selected the most convenient store for a game.
I think the problem is that the game has you trying to find a store as much as a store. I do not know if this is a problem of the game, a problem of the game’s design, or a problem of you, the player.
The game definitely has problems with shopping. You may have seen the commercials where the people are like, “Oh, I thought it was a store, it’s a store.” I mean, like, what did you expect? I can’t remember the last time I saw a commercial for a game where the player was forced to walk around a store and buy things. It’s almost like you’re shopping for a game.
This is a problem of the game design, not the player. The game is designed to be fun for the player, and there is nothing wrong with that. The problem is that the game seems to have created a shopping experience that is so tedious and monotonous that it is impossible for the player to find enough things to make the game enjoyable. To wit.
This is a problem of the game design, the game is designed to be fun for the player, and there is nothing wrong with that. The problem is that the game seems to have created a shopping experience that is so tedious and monotonous that it is impossible for the player to find enough things to make the game enjoyable. To wit.